I grew up on Dungeons and Dragons and have loved the imaginary landscapes. Recently I have been playing Dungeons and Dragons Online with my kids. Turbine has created gorgeous and well thought out dungeons but their map system is 2D which makes it difficult to navigate unless you have run the quest multiple times. I’ve worked on some of the maps to try to make them more understandable with limited success.
To overcome the limitations of a 2D map I have played around with creating a 3D map. By plotting known locations within the game I can export these quasi X,Y locations into ArcGIS 9.3 along with a 2D picture of the dungeon and plot the layout. Then by exporting a DWG file into Google Sketchup I can create a 3D environment and add other 3D models to the dungeon.
Using this process I went from a 2D map to a 3D map. There are quite a few things I can do to improve my results but this is one of my first forays into 3D mapping.